![]() ![]() Though the only problem is the way you get it, although pretty common, bastions are kinda hard to raid (even for old players like myself). The idea of having to get one more item to upgrade to netherite would make it way more valuable so I can see the good side. I mean, to be very honest this isn't a bad idea overall. But as it stands this change feels a bit too overwhelming in terms of it's risk. If diamonds are to be given another use I think it would be best to have more uses that aren't going to be carried on the player at all times. For most players this just causes a very steep increase in the cost of netherite armour and makes dying even more overwhelmingly painful than it already was. Many players say this is good to finally have a use for diamonds, or that diamonds were previously useless due to villager trading, but that misses the factor that most players don't use villagers. This doesn't take into account the extra 28 for the armour if you use trims since that feels off topic to this thread, but the point still stands. This also means that dying is even more punishing than it already was, with about 56 diamonds extra assuming 4 armour and 4 tools. I feel like this would be fine if templates weren't consumed on use, as then the cost is the same but still requires hunting out a bastion, but having both makes the item cost skyrocket. This new system takes that and tacks on an extra 28 diamonds just for the armour. With the old system, a full set of netherite armour required 24 diamonds, 4 netherite ingots and however much time getting the right enchantments. However on the flip side I heavily dislike how much excess value this adds to equipment. If you want to contribute, please add your signature with ~~~ at the bottom of this section.I really like how this makes it so you need to hunt out a bastion before you can upgrade to netherite. ![]()
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